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Gaming Industry: Out of Ideas? Make Another First-Person Shooter!
First person shooters are to video games what emo is to music. Every single one consists of the same cookie-cutter gameplay with the same generic storyline (which usually follows the events of World War 2). Let's face it, when's the last time a first person shooter did anything amazing that didn't have "Halo" or "Half-Life" in its name?

I've said it before, and I'll be damned if I don't say it again: I loathe first-person shooter games. From "Soldier of Fortune" to "Call of Duty 4," there is little-to-no creativity put into these games. I can summarize all of the thought and conceptual design that went into these games with a short dialogue:
Overpaid Executive: "We need to make another game-- profits are low."
Brown-Nose McGee: "Sir; why don't we copy the source code of a game we already made, upgrade the graphics, change a few locations, rename the characters, maybe add a weapon or two, and call it a new game?"
Overpaid Executive: "... And then we can add hints of nudity from every female in the game..."
Brown-Nose McGee: "... And sell it for $60 per copy."
Overpaid Executive: "You're a genius!"
Despite these obvious turpitudes toward creativity and innovation, millions of teenage dipshits buy this seriatim of rehashed bullshit year after year.

My question for you (or well, anyone who reads this page) is: What the hell is so appealing about being on the same battlefield in ten different video games? At least Halo and Half-Life, the only two first-person shooter games I've ever enjoyed, have their own unique settings and, in the latter's case, their own finely-tuned physics engine.

Right now, you're probably thinking, "But Kobra-- who cares because we only play it for fun LOL!" How do you do it? How can you play the same god-damned game with a different title over and over again and still be entertained? It doesn't make sense! Because you morons are willing to shell out $30 at a time for the same carbon-copy gameplay and story, there will always be a market for it.

And because there will always be a market for it, the good game to shitty game ratio will suffer tremendously.
Created: July 11, 2007 7:46 pm
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